Generaider Boss Fight
Trap Normal

Generaider Boss Fight

  • Archetype:
  • Generaider

  • View:
  • 3782




Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
54± 6/ 100
Power Score
Intrinsic 50
Deck 56

Generaider Boss Fight — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 56 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor

Why it scores here

The card's real job is to put a Generaider Field Spell (in practice Generaider Boss Stage, a 100% partner in the sample) onto the field from Deck or GY, which is the engine the deck runs on. The combo evidence (5 boards, average power index 88.4) supports that it sits inside strong boards, but the card itself is a single activation that gives the opponent a card and is once per turn. Its high presence in 400 of 400 decks confirms it is a near-mandatory staple of one archetype, not that it is strong on its own (guardrail 3), and the lack of any opponent interaction, material value, or flexibility outside Generaider keeps the score in the middle range.

Axis scores

Axis Score Evidence
Accessibility 60 Present in all 400 sample decks and recoverable from GY or Deck, but it is a trap that must be set before use and the combo role counts show no starter or searched appearances (observed, inferred).
Combo & Conversion 65 Activating its Field Spell target drives the Generaider summon engine, and the 5 recorded boards average power index 88.4 with 4 end monsters and 1 boss (observed; the card's own contribution is inferred).
Resource Economy 45 Trades itself for a Field Spell that is taken from Deck or GY at no hand cost, so roughly even, offset by the opponent drawing 1 card (verified text, inferred net).
Effect & Interaction 15 No negation, removal, or disruption on the opponent's side; only an opponent draw (verified text).
Material Utility 10 A Trap Card cannot be used as material, so it contributes no body or level value (verified: card type).
Resilience & Flexibility 45 Once-per-turn limit and a Generaider-only Field Spell target, partly offset by the Deck-or-GY activation route that allows recovery after it is sent (verified text, inferred).
Deck-Building Efficiency 60 Runs 1 to 3 copies with a 1.68 average and no garnet or lock, but it is locked to the Generaider field spell so it cannot be splashed outside that shell (observed deck counts, inferred restriction).

Calculation

Weight profile: 0.7 Starter + 0.3 Searcher. Intrinsic ≈ 50, Deck ≈ 56, Meta = provisional. Modifiers: Archetype-locked activation target (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Activates a Field Spell directly from Deck or GY, so it is a live engine enabler without a hand card cost
  • Appears in 100% of the 400 sampled decks and in all 5 recorded combos
  • Runs cheaply at 1 to 3 copies with no garnet or lock

Weaknesses

  • Gives the opponent a card on every activation
  • Once per turn, and cannot act as material
  • Offers no negation, removal, or interaction of its own

Counters / choke points

  • Ash Blossom & Joyous Spring is a frequent co-deck partner, so the deck already runs its own answers to activated effects; this does not show that it stops this card specifically

Best use

Starter / Combo enabler: turns a set trap into the Generaider Field Spell engine. Decks: Generaider Boss Stage shells (archetype 569, 272, 398, 2241).

Evidence & gaps

  • Verified: Text: activate 1 Generaider Field Spell from Deck or GY, then the opponent draws 1 card, once per turn; Card type is Trap Card, so it cannot be material; Present in 400 of 400 sampled decks with an average of 1.68 copies
  • Observed: Generaider Boss Stage is a 100% co-deck partner; Five recorded boards average power index 88.4 with 4 end monsters and 1 boss; Combo role counts (starter, searched, material, payoff) are all zero, so the role is not confirmed by combo data
  • Inferred: Needs to be set before activation, since the evidence does not give its property; Net resource effect is roughly even before the opponent's draw; Generaider-only activation restricts it to that shell
  • Data gaps: No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard) available; archetype inclusion is from the 400-deck sample only Card property (Normal/Continuous/Counter) is not in the evidence; activation timing is inferred All combo role counts are zero, which conflicts with the card's activation role; combo role evidence is unreliable for this card No opponent-interaction or matchup data











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